Fundamentals
The theory most tutorials skip. Before you fire up Aseprite, it helps to know what you're drawing and why it works.
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Chapter 01
Why Game Art Matters
Why visual quality is non-negotiable for indie games — and the four myths that hold beginners back.
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Chapter 02
Basic Perspective
One-, two-, and three-point perspective explained for game artists. With Chris Solarski's framing on when each one fits.
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Chapter 03
Basic Forms
Every physical object starts as a simple shape. Dot, square, triangle — and why they matter for game design.