Third Edition
3D Game Textures
Luke Ahearn
This book is probably one of the best books when it comes to create Textures in Photoshop.
This book is probably one of the best books when it comes to create Textures in Photoshop.
For this book i have been searching for at least a year. From my point of view everyone how is interested in creating art for games should read this book first.
This book is really helpful, when in comes to the creation of a story.
Although this book is already a little bit older, it is exactly what the title says: "Game Design Fundamentals"
This book has been a massive influence on how I now create games, be it on a computer or the board game that I made for an assignment. Provides strong philosophical, anthropological and psychological insights into many matters of game design,...
One of the first books you should read!!!
This book is really great to learn procedural story development and is written by the developer of the "Snowflake Methode".
Really great work. This work shows how game mechanics, compelling fiction and psychology can work together to craft great games.
It doesn´t matter if you design apps, games or products. There is no way arround this book.
There are a lot of books out there to teach you how to draw Manga. I ran into this and like it because of the print quality and the video trainings.
How words and pictures work together.
This innovative comic book provides a detailed look at the history, meaning, and art of comics and cartooning.
This book is one of the most sold books on animation. Richard Williams has worked for Walt Disney, his book about animation fundamentals is mandatory.
Beautyfully written and illustrated book fore everyone how needs to know more about Signs & Symbols.
Providing you with intelligent training, "Challenges for Game Designers" is nothing but practice, making it an essential book on any game designer's shelf.
This classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers.
The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools.